andre elijah

worldwide spatial computing experience strategist @ .

in a previous life andre ran an interactive agency and game studio. his work spans vr and ar games, experiential activations, mobile apps, and omnipresent ai experiences. projects range from new york fashion week and fortnite to beyoncé’s “live at roseland” concert film.

rooted in fine arts and new media, he brings creative direction, hands-on engineering, and product strategy to spatial computing. today, that practice continues at apple.

andre splits his time between the bay area and los angeles.

selected work

selected clients

rejected

unbuilt proposals, alternate futures, and ideas worth keeping.

a proposal for bringing dua lipa’s music into a playable fortnite experience. developed following an approach from warner records uk, the concept brought her management and epic games into the conversation. status: unbuilt proposal.

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+15 more

requested by yeezy's lead app designer, this pitch summarizes a few ways in which the company and ye could enter into the immersive and gaming space to help them sell merchandise/apparel, as well as market the various "vultures" album projects.

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"the gate" is a project that was a conceptual project proposed by virgil abloh prior to his passing. this pitch is a version of that vision to be brought alive inside of fortnite that was presented to virgil's wife by an employee of epic games.

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pitched to the execs and ceo at rocnation and tidal.

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pitched to the execs and jay z's team at rocnation and tidal alongside deadmau5.

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pitched to kia's marketing agency, innocean worldwide.

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pitched to mike winkleman aka beeple.

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pitched to sony playstation after they approached publisher dreadxp for a psvr2 port for a year. as we pitched our vision of a vr version of the game sony cut off all funding for future psvr2 titles as the platform had not been performing as expected.

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pitched to r&r partners - the city of las vegas' agency of record.

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press + mentions

talks + interviews

Revision Path André Elijah 2023
Art School Graduate Podcast The XR Visionary Changing How We See Reality – Andre Elijah 2025
Snap Gamifying Halloween Using AR with Andre Elijah Behind the Lens 2022
The LightTwist Show Episode 3 With Guest Andre Elijah 2023
Mind Meld Podcast Creative Entrepreneurship, Working with Beyoncé, and VR/AR with Andre Elijah 2022
VR World Congress Andre Elijah on Creating Magic 2019
Snap Lens Fest Building the Future of AR with Spectacles 2021
Snap Lens Fest Changing The Lenscape 2020
Niantic Lightship Competition Project Astral 2022
Santa Monica History Museum + Snap Broadway to Freeway Exhibit 2023
Snap Lens Fest Building the Future of AR With Brands Today 2021
Snap Lens Fest Next Gen Creators Building the Future with Snap AR 2021

awards & noms

judging

interactive annual - communication arts magazine 2023

nominated

  • best immersive experience for social impact - raindance immersive 2022
  • best immersive game - raindance immersive 2022

winning

  • best in mapping - niantic lightship winter challenge 2022
  • best headworn device - awe auggies - 2021
  • epic mega grant - epic games 2021
  • riaa gold (standard edition) · riaa platinum (deluxe edition) - riaa 2011
  • interactive media award - applied arts magazine 2005

resume

Andre Elijah

Product & Experience Design

Andre@AndreElijah.com
www.AndreElijah.com • Bay Area + Los Angeles, CA

Profile

I design and prototype experiences that make complex choices and everyday interactions feel clear and approachable. My work combines interaction and interface design, visual direction, and hands-on prototyping across commerce, health, and entertainment. At Apple, I build digital shopping prototypes that connect customer needs with technical feasibility. Independent iPhone concepts extend that practice into conversation, sound, gesture, and storytelling.

Experience

Apple Inc.• WW Spatial Computing Experience Strategist

Cupertino, CA • April 2025 - Present

  • Build working experience prototypes to evaluate customer value, test assumptions, and inform product and experience direction for digital shopping.
  • Combine commerce strategy and interaction design to explore customer experiences, balancing usability, emerging technology, and technical feasibility.
  • Develop experience principles, roadmaps, and executive narratives that align design, engineering, product marketing, and operations around customer and business priorities.
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Full experience, interface concepts, design practice and education.

download pdf

Experience, continued

Andre Elijah Immersive• Founder & Creative Director

Toronto + Los Angeles • 2015 - 2025

  • Built and led a profitable interactive studio; owned opportunity framing, prototyping, creative and technical direction, resourcing, delivery, QA, and the P&L.
  • Alo Yoga: originated a mixed-reality fitness product, secured brand participation and Meta funding, developed the curriculum with Alo trainers, and led product development.
  • New-home commerce: built a VR sales experience that let buyers customize homes before purchase, translating architectural visualization into a customer decision tool.
  • Penumbra REAL: developed a physiotherapy and rehabilitation experience, extending an existing health platform through interactive VR.
  • Snap and Qualcomm: built prototypes to inform platform product decisions; served as a Snap AR Creator in Residence and led Snapdragon Spaces developer samples and documentation.
  • Led 17 Fortnite music experiences for Interscope and Epic Games, and directed Amid Evil VR and Jupiter & Mars Definitive Edition.

New Blood Interactive• Head of VR

Toronto + Los Angeles • 2022 - 2024

  • Directed Amid Evil VR, balancing interaction, fidelity, comfort, performance, and player expectations across VR platforms.
  • Iterated demo builds nightly from live PAX East playtesting; more than 1,000 attendees experienced the booth's headset demos during the event.

Selected Interface Concepts

  • Orbit: an iPhone shopping prototype that brings questions, comparisons, and product configurations into one conversation. Combined direct manipulation and progressive detail to support reconsideration without losing context.
  • Stillward: an iPhone and iPad concept for listening, breathing, and focus. Designed fading controls, adjustable sound and motion, and gentle session cues, with Dynamic Type, VoiceOver, and Reduce Motion informing the experience.
  • Pigment: an iPhone and iPad printmaking concept built around tactile color selection, tap-to-fill, pinch, pan, and undo. Designed a completion state in which tools and numbers recede, leaving the finished print ready to export.
  • Interaction sketches: Liner connects album notes to listening; Previously uses a watched-episode boundary to protect story discovery; Thread supports topic-based podcast listening with a precise return to the original episode.

Additional Experience

TRIPP, Inc.• Chief Operating Officer (Contract / Interim)

Los Angeles, CA • 2023

  • Selected by the Board for an interim operating role. Strengthened coordination across product, engineering, and partnerships; led TRIPP's first strategic meeting with Google.

Vancouver Film School• VR + AR Advisory Board

2021 - 2024

  • Advised on curriculum and industry alignment; reviewed immersive work and guided toolchain and portfolio quality.

Earlier Design and Production

Freelance• Interactive Production Artist

2008 - 2015

  • Delivered design, motion, interactive, and digital production across Toronto agencies for Hudson's Bay Company, Coca-Cola, and FIFA World Cup.

Film Production• RED Camera Workflow Specialist

2006 - 2011

  • Led on-set and post-production RED workflows, including international documentary work for Radio Television Hong Kong and the 10-camera shoot for Beyoncé: Live at Roseland: Elements of 4.

Design Practice and Tools

Interaction and interface design, visual direction, experience strategy, working prototypes, user research, executive storytelling, and cross-functional leadership.

Sketch, SwiftUI, Photoshop, Illustrator, After Effects, Blender, Unreal Engine, Unity, RealityKit, ARKit, WebGL, and Lens Studio. AI-assisted prototyping with OpenAI Codex and Claude Code.

Education and Selected Recognition

Ryerson University | BFA, New Media | 2012

  • Epic MegaGrant
  • Communication Arts Interactive Annual

    Judge

  • Raindance Immersive

    Nominations

    • Best Immersive Game
    • Best Immersive Experience for Social Impact

reference

A living index of aesthetic inputs behind the work — images, objects, and ideas that inform the practice.

849 references · preferences stay on this device

voices of vr podcast

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